About

About us

Back in 2012 Mikkel had a great idea for a 2d adventure game about a man living in a two dimentional world working at a nuclear factory. It took a couple of terrible C++ prototypes before the game already from day one named Flatland came to be about a boy and was in 3d. After another 6 months of working on the game march 2014 came around, Mikkel was terribly tired of school and just quit, moved back home, the next day he got his friend Jesper on board as an artist and suddenly things moved fast, Code Nova Games became a reality, boyhood dreams where fufilled and the two young men where full time game developers yet to publish their first game.